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<channel>
	<title>Hyve 647846</title>
	<link>http://marvin.mindhyve.com</link>
	<description>Formula One, NBA, Web Programming, Casual Gaming</description>
	<pubDate>Tue, 22 Apr 2008 05:10:25 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3</generator>
	<language>en</language>
			<item>
		<title>Deciding Against Deciding Against QtWebKit</title>
		<link>http://marvin.mindhyve.com/44/deciding-against-deciding-against-qtwebkit/</link>
		<comments>http://marvin.mindhyve.com/44/deciding-against-deciding-against-qtwebkit/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 05:06:07 +0000</pubDate>
		<dc:creator>bee001</dc:creator>
		
		<category><![CDATA[developer]]></category>

		<category><![CDATA[dashboard]]></category>

		<category><![CDATA[konfabulator]]></category>

		<category><![CDATA[webkit]]></category>

		<category><![CDATA[widget]]></category>

		<category><![CDATA[widget engine]]></category>

		<guid isPermaLink="false">http://marvin.mindhyve.com/44/deciding-against-deciding-against-qtwebkit/</guid>
		<description><![CDATA[I had earlier said I would dump QtWebKit and use a Cairo/Curl backed WebKit. But after evaluating 3 WebKit flavors, I&#8217;m now deciding to stick with QtWebKit. I&#8217;ve successfully compiled and run the following:

Apple&#8217;s WebKit : CoreGraphics, Core Foundation Network
QtWebKit : No external dependencies, except Qt of course.
Windows Cairo/Curl : All GPL libraries only

]]></description>
			<content:encoded><![CDATA[<p>I had earlier said I would dump QtWebKit and use a Cairo/Curl backed WebKit. But after evaluating 3 WebKit flavors, I&#8217;m now deciding to stick with QtWebKit. I&#8217;ve successfully compiled and run the following:</p>
<ul>
<li>Apple&#8217;s WebKit : CoreGraphics, Core Foundation Network</li>
<li>QtWebKit : No external dependencies, except Qt of course.</li>
<li>Windows Cairo/Curl : All GPL libraries only</li>
</ul>
<p> <a href="http://marvin.mindhyve.com/44/deciding-against-deciding-against-qtwebkit/#more-44" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://marvin.mindhyve.com/44/deciding-against-deciding-against-qtwebkit/feed/</wfw:commentRss>
		</item>
		<item>
		<title>WebKit Widget Engine</title>
		<link>http://marvin.mindhyve.com/42/webkit-widget-engine/</link>
		<comments>http://marvin.mindhyve.com/42/webkit-widget-engine/#comments</comments>
		<pubDate>Fri, 04 Apr 2008 03:37:58 +0000</pubDate>
		<dc:creator>bee001</dc:creator>
		
		<category><![CDATA[developer]]></category>

		<category><![CDATA[cairo]]></category>

		<category><![CDATA[cool]]></category>

		<category><![CDATA[dashboard]]></category>

		<category><![CDATA[eye-candy]]></category>

		<category><![CDATA[html widgets]]></category>

		<category><![CDATA[konfabulator]]></category>

		<category><![CDATA[webkit]]></category>

		<category><![CDATA[widget engine]]></category>

		<guid isPermaLink="false">http://marvin.mindhyve.com/42/webkit-widget-engine/</guid>
		<description><![CDATA[I&#8217;ve been testing, prototyping a WebKit based widget engine. This will totally halt my Ashlar Project. 
I&#8217;ve been using the QT based port to build the engine. The results are quite good. I could build widgets easily with plain HTML and Javascript. The prototype could even host some Dashboard basic widgets.
I am not quite impressed [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been testing, prototyping a WebKit based widget engine. This will totally halt my <a href="http://marvin.mindhyve.com/12/ashlar-project/">Ashlar Project</a>. </p>
<p>I&#8217;ve been using the QT based port to build the engine. The results are quite good. I could build widgets easily with plain HTML and Javascript. The prototype could even host some Dashboard basic widgets.</p>
<p>I am not quite impressed though with QT&#8217;s graphics engine. It&#8217;s a lot inferior with Apple&#8217;s CoreGraphics. It uses native Win32 Font rendering instead of Freetype. SVG is available but the graphics isn&#8217;t eye candy.</p>
<p>I&#8217;m now trying to build using CoreGraphics (which was the default anyway). But I would later on test Cairo as the graphics backend. Using CoreGraphics means my engine which is be free and opensource, would have to be shipped with Safari binaries. Nobody would want that.</p>
<p>Would probably release a beta of the engine by the end of the month. In the meantime, what would be a good name? Konfabulator sounds nice but it&#8217;s taken already <img src='http://marvin.mindhyve.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://marvin.mindhyve.com/42/webkit-widget-engine/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Powder 1.02</title>
		<link>http://marvin.mindhyve.com/37/powder-102/</link>
		<comments>http://marvin.mindhyve.com/37/powder-102/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 04:43:43 +0000</pubDate>
		<dc:creator>bee001</dc:creator>
		
		<category><![CDATA[developer]]></category>

		<category><![CDATA[game developer]]></category>

		<category><![CDATA[psp]]></category>

		<category><![CDATA[Jeff Lait]]></category>

		<category><![CDATA[Powder]]></category>

		<category><![CDATA[PSP Port]]></category>

		<category><![CDATA[Rouge]]></category>

		<guid isPermaLink="false">http://marvin.mindhyve.com/37/powder-102/</guid>
		<description><![CDATA[
I&#8217;ve ported Jeff Lait&#8217;s Powder 1.02 game to the PSP.
The game has an SDL port for the desktop - windows and linux. Making an PSP version wasn&#8217;t too difficult. The game can be fully played. The keyboard input is still in the works though. So when prompted to input a word, just press the X [...]]]></description>
			<content:encoded><![CDATA[<p><!-- related keywords="psp-games" section="software" title="Related-Downloads" --><br />
I&#8217;ve ported Jeff Lait&#8217;s Powder 1.02 game to the PSP.</p>
<p>The game has an SDL port for the desktop - windows and linux. Making an PSP version wasn&#8217;t too difficult. The game can be fully played. The keyboard input is still in the works though. So when prompted to input a word, just press the X or START button to skip.</p>
<p>Rogue like games are interesting as all the maps and levels are dynamic. You could say no two games are the same. Most implementations though use text graphics which turn of modern gamers. Jeff Lait&#8217;s game has old school but very cool graphics.</p>
<p> <a href="http://marvin.mindhyve.com/37/powder-102/#more-37" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://marvin.mindhyve.com/37/powder-102/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The Hawks get Mike Bibby</title>
		<link>http://marvin.mindhyve.com/36/the-hawks-get-mike-bibby/</link>
		<comments>http://marvin.mindhyve.com/36/the-hawks-get-mike-bibby/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 02:06:07 +0000</pubDate>
		<dc:creator>bee001</dc:creator>
		
		<category><![CDATA[nba]]></category>

		<category><![CDATA[atlanta basketball]]></category>

		<category><![CDATA[atlanta hawks]]></category>

		<category><![CDATA[bibby trade]]></category>

		<category><![CDATA[hawks]]></category>

		<category><![CDATA[hawks trade]]></category>

		<category><![CDATA[josh smith]]></category>

		<category><![CDATA[mike bibby]]></category>

		<guid isPermaLink="false">http://marvin.mindhyve.com/36/the-hawks-get-mike-bibby/</guid>
		<description><![CDATA[Atlanta has been in desperate need of a point guard to run their talented young team. They&#8217;ve been trying to get one since they discovered Joe Johnson is better suited at the 2. Tyrone Lue doesn&#8217;t fit the bill. Speedy Claxton has been slowed down by injuries. Acie Law has tons of potential. But as [...]]]></description>
			<content:encoded><![CDATA[<p>Atlanta has been in desperate need of a point guard to run their talented young team. They&#8217;ve been trying to get one since they discovered Joe Johnson is better suited at the 2. Tyrone Lue doesn&#8217;t fit the bill. Speedy Claxton has been slowed down by injuries. Acie Law has tons of potential. But as a rookie, he isn&#8217;t what they need right now.</p>
<p>The finally get a super star point guard in Mike Bibby. He&#8217;s fast, he can shoot, he runs, and distributes the ball well. Just guy they need. With a core of Mike Bibby, Joe Johnson, Josh Smith, Marvin Williams, Al Horford, and Josh Childress, the Hawks will get a chance to fly at the playoffs.</p>
<p>They now have a duo at the back court who could score at will. Both could shoot the three. They&#8217;ve also added more speed which with the make of their forwards allows them to run.</p>
<p>Josh Smith didn&#8217;t make the All-Star this year. But if this team lights it up during the playoffs, he could finally be - next year.</p>
]]></content:encoded>
			<wfw:commentRss>http://marvin.mindhyve.com/36/the-hawks-get-mike-bibby/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Karaoke Machine for your PSP!</title>
		<link>http://marvin.mindhyve.com/35/karaoke-machine-for-your-psp/</link>
		<comments>http://marvin.mindhyve.com/35/karaoke-machine-for-your-psp/#comments</comments>
		<pubDate>Fri, 01 Feb 2008 06:38:07 +0000</pubDate>
		<dc:creator>bee001</dc:creator>
		
		<category><![CDATA[developer]]></category>

		<category><![CDATA[game developer]]></category>

		<category><![CDATA[cdg]]></category>

		<category><![CDATA[homebrew]]></category>

		<category><![CDATA[karaoke]]></category>

		<category><![CDATA[mp3g]]></category>

		<category><![CDATA[psp]]></category>

		<category><![CDATA[psp slim]]></category>

		<guid isPermaLink="false">http://marvin.mindhyve.com/?p=35</guid>
		<description><![CDATA[
Convert your PSP Slim into a Karaoke Machine!
This is my first homebrew for the PSP!. A karaoke player that can play MP3+G files. MP3+G is actually just an MP3 music file with an accompanying CDG file for the lyric graphics.

This is a concept beta version with the following features:

Plays MP3 + CDG Format
Add songs to [...]]]></description>
			<content:encoded><![CDATA[<p><!-- related keywords="psp-downloads" section="software" title="Related-Downloads" --><br />
Convert your PSP Slim into a Karaoke Machine!</p>
<p>This is my first homebrew for the PSP!. A karaoke player that can play MP3+G files. MP3+G is actually just an MP3 music file with an accompanying CDG file for the lyric graphics.</p>
<p><!-- adsense --></p>
<p>This is a concept beta version with the following features:</p>
<ul>
<li>Plays MP3 + CDG Format</li>
<li>Add songs to queue</li>
<li>Play Pause</li>
<li>Skip to next song</li>
<li>Sqlite3 songs database</li>
</ul>
<p> <a href="http://marvin.mindhyve.com/35/karaoke-machine-for-your-psp/#more-35" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://marvin.mindhyve.com/35/karaoke-machine-for-your-psp/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Twister, Scrabbler, Boggler, Anagrammer</title>
		<link>http://marvin.mindhyve.com/34/twister-scrabbler-boggler-anagrammer/</link>
		<comments>http://marvin.mindhyve.com/34/twister-scrabbler-boggler-anagrammer/#comments</comments>
		<pubDate>Sat, 05 Jan 2008 06:28:15 +0000</pubDate>
		<dc:creator>bee001</dc:creator>
		
		<category><![CDATA[game developer]]></category>

		<category><![CDATA[anagram]]></category>

		<category><![CDATA[anagrammer]]></category>

		<category><![CDATA[boggle]]></category>

		<category><![CDATA[boggler]]></category>

		<category><![CDATA[scrabble]]></category>

		<category><![CDATA[scrabbler]]></category>

		<category><![CDATA[texttwist]]></category>

		<category><![CDATA[twister]]></category>

		<category><![CDATA[word search]]></category>

		<guid isPermaLink="false">http://marvin.mindhyve.com/?p=34</guid>
		<description><![CDATA[Updated: Word Finder

Uses a more comprehensive word list
Very quick

Add a few more word game helper

Scrabbler - finds possible words for a scrabble players letter blocks
Boggler - finds words from a 4&#215;4 grid of letters using Boggle rules
Twister - finds words much faster
Anagrammer - finds anagrams from names, words and phrases

http://marvin.mindhyve.com/wordfinder
]]></description>
			<content:encoded><![CDATA[<p>Updated: Word Finder</p>
<ul>
<li>Uses a more comprehensive word list</li>
<li>Very quick</li>
</ul>
<p>Add a few more word game helper</p>
<ul>
<li>Scrabbler - finds possible words for a scrabble players letter blocks</li>
<li>Boggler - finds words from a 4&#215;4 grid of letters using Boggle rules</li>
<li>Twister - finds words much faster</li>
<li>Anagrammer - finds anagrams from names, words and phrases</li>
</ul>
<p><a href="http://marvin.mindhyve.com/wordfinder">http://marvin.mindhyve.com/wordfinder</a></p>
]]></content:encoded>
			<wfw:commentRss>http://marvin.mindhyve.com/34/twister-scrabbler-boggler-anagrammer/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Project: Virtual Villagers II</title>
		<link>http://marvin.mindhyve.com/33/project-virtual-villagers-ii/</link>
		<comments>http://marvin.mindhyve.com/33/project-virtual-villagers-ii/#comments</comments>
		<pubDate>Sat, 05 Jan 2008 00:42:11 +0000</pubDate>
		<dc:creator>bee001</dc:creator>
		
		<category><![CDATA[developer]]></category>

		<category><![CDATA[game developer]]></category>

		<category><![CDATA[nba]]></category>

		<category><![CDATA[portfolio]]></category>

		<category><![CDATA[web developer]]></category>

		<category><![CDATA[actionscript]]></category>

		<category><![CDATA[casual game]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[freelance]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[virtual villagers]]></category>

		<guid isPermaLink="false">http://marvin.mindhyve.com/?p=33</guid>
		<description><![CDATA[The sequeal to Virtual Villagers is out. And new port is in order. Using the same game engine, the project was completely more quickly. Virtual Villagers III is coming soon too. With LDWSoftware&#8217;s success, I probably won&#8217;t be hard pressed looking for freelance work.

ActionScripting 1.0
XML
Animated Characters
Scrolling Maps
Real-time simulations

Play It Now
]]></description>
			<content:encoded><![CDATA[<p>The sequeal to Virtual Villagers is out. And new port is in order. Using the same game engine, the project was completely more quickly. Virtual Villagers III is coming soon too. With LDWSoftware&#8217;s success, I probably won&#8217;t be hard pressed looking for freelance work.</p>
<ul>
<li>ActionScripting 1.0</li>
<li>XML</li>
<li>Animated Characters</li>
<li>Scrolling Maps</li>
<li>Real-time simulations</li>
</ul>
<p><a href="http://marvin.mindhyve.com/dev/vv2">Play It Now</a></p>
]]></content:encoded>
			<wfw:commentRss>http://marvin.mindhyve.com/33/project-virtual-villagers-ii/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Project: Plant Tycoon</title>
		<link>http://marvin.mindhyve.com/32/project-plant-tycoon/</link>
		<comments>http://marvin.mindhyve.com/32/project-plant-tycoon/#comments</comments>
		<pubDate>Sat, 05 Jan 2008 00:33:38 +0000</pubDate>
		<dc:creator>bee001</dc:creator>
		
		<category><![CDATA[developer]]></category>

		<category><![CDATA[game developer]]></category>

		<category><![CDATA[portfolio]]></category>

		<category><![CDATA[web developer]]></category>

		<category><![CDATA[actionscript]]></category>

		<category><![CDATA[casual game]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[freelance]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[plant tycoon]]></category>

		<guid isPermaLink="false">http://marvin.mindhyve.com/?p=32</guid>
		<description><![CDATA[This is the Flash Port of the LDWSoftare&#8217;s Plant Tycoon. I&#8217;m now at an expert level in ActionScript 2.0. This is an unbelievably addicting game. Really simple gameplay.

September 2007
ActionScripting 1.0
Real-time simulations

Play It Now
]]></description>
			<content:encoded><![CDATA[<p>This is the Flash Port of the LDWSoftare&#8217;s Plant Tycoon. I&#8217;m now at an expert level in ActionScript 2.0. This is an unbelievably addicting game. Really simple gameplay.</p>
<ul>
<li>September 2007</li>
<li>ActionScripting 1.0</li>
<li>Real-time simulations</li>
</ul>
<p><a href="http://marvin.mindhyve.com/dev/pt">Play It Now</a></p>
]]></content:encoded>
			<wfw:commentRss>http://marvin.mindhyve.com/32/project-plant-tycoon/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Project: Fish Tycoon</title>
		<link>http://marvin.mindhyve.com/29/project-fish-tycoon-2/</link>
		<comments>http://marvin.mindhyve.com/29/project-fish-tycoon-2/#comments</comments>
		<pubDate>Sat, 05 Jan 2008 00:13:11 +0000</pubDate>
		<dc:creator>bee001</dc:creator>
		
		<category><![CDATA[developer]]></category>

		<category><![CDATA[game developer]]></category>

		<category><![CDATA[portfolio]]></category>

		<category><![CDATA[web developer]]></category>

		<category><![CDATA[actionscript]]></category>

		<category><![CDATA[casual game]]></category>

		<category><![CDATA[fish tycoon]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://marvin.mindhyve.com/?p=29</guid>
		<description><![CDATA[This is the Flash Port of the LDWSoftare&#8217;s Fish Tycoon. This is the second game project I worked with Arthur Humphrey. They have another hit game. Maybe the Flash Ports are helping in the sales  

August 2006
ActionScripting 1.0
Animated Fish Characters
Real-time simulations

Play It Now
]]></description>
			<content:encoded><![CDATA[<p>This is the Flash Port of the LDWSoftare&#8217;s Fish Tycoon. This is the second game project I worked with Arthur Humphrey. They have another hit game. Maybe the Flash Ports are helping in the sales <img src='http://marvin.mindhyve.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<ul>
<li>August 2006</li>
<li>ActionScripting 1.0</li>
<li>Animated Fish Characters</li>
<li>Real-time simulations</li>
</ul>
<p><a href="http://marvin.mindhyve.com/dev/ft">Play It Now</a></p>
]]></content:encoded>
			<wfw:commentRss>http://marvin.mindhyve.com/29/project-fish-tycoon-2/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Project: Ashlar</title>
		<link>http://marvin.mindhyve.com/31/project-ashlar/</link>
		<comments>http://marvin.mindhyve.com/31/project-ashlar/#comments</comments>
		<pubDate>Sat, 05 Jan 2008 00:11:20 +0000</pubDate>
		<dc:creator>bee001</dc:creator>
		
		<category><![CDATA[developer]]></category>

		<category><![CDATA[portfolio]]></category>

		<category><![CDATA[ashlar]]></category>

		<category><![CDATA[blackbox]]></category>

		<category><![CDATA[fluxbox]]></category>

		<category><![CDATA[theme engine]]></category>

		<category><![CDATA[Vista]]></category>

		<category><![CDATA[windowblinds]]></category>

		<category><![CDATA[windows]]></category>

		<category><![CDATA[WinXP]]></category>

		<guid isPermaLink="false">http://marvin.mindhyve.com/?p=31</guid>
		<description><![CDATA[This is a hobby project. A Window Blinds clone.

Window Blinds clone - theming engine
Fluxbox clone - fast, stable
KDE shell clone - usable
WinXP, Win2000, Vista?

svn respository
Ashlar attempts to combine the features of WindowBlinds, Fluxbox, and the KDE shell. It&#8217;s aim is to is create building blocks for an eye-candy, lightning fast, usable windows shell.
This project is [...]]]></description>
			<content:encoded><![CDATA[<p>This is a hobby project. A Window Blinds clone.</p>
<ul>
<li>Window Blinds clone - theming engine</li>
<li>Fluxbox clone - fast, stable</li>
<li>KDE shell clone - usable</li>
<li>WinXP, Win2000, Vista?</li>
</ul>
<p><a href="http://marvin.mindhyve.com/ashlar">svn respository</a></p>
<p>Ashlar attempts to combine the features of WindowBlinds, Fluxbox, and the KDE shell. It&#8217;s aim is to is create building blocks for an eye-candy, lightning fast, usable windows shell.</p>
<p>This project is actually a resurrection of my old project LithiumDesktop. Since Ashlar is still in very alpha stage. Download <a href="http://marvin.mindhyve.com/LithiumDesktop.zip">LithiumDesktop</a> to see a kind of preview. LithiumDesktop is pretty much eye-candy but wasn&#8217;t very stable.</p>
]]></content:encoded>
			<wfw:commentRss>http://marvin.mindhyve.com/31/project-ashlar/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
